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109
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SIGGRAPH
1999
ACM
15 years 5 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
121
Voted
ICN
2001
Springer
15 years 5 months ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak
109
Voted
ICMCS
2008
IEEE
148views Multimedia» more  ICMCS 2008»
15 years 7 months ago
Loss tolerance scheme for 3D progressive meshes streaming over networks
– Nowadays, the Internet provides a convenient medium for sharing complex 3D models online. However, transmitting 3D progressive meshes over networks may encounter the problem of...
Hui Li, Ziying Tang, Xiaohu Guo, Balakrishnan Prab...
118
Voted
SIAMCOMP
2002
152views more  SIAMCOMP 2002»
15 years 10 days ago
Maintaining Stream Statistics over Sliding Windows
We consider the problem of maintaining aggregates and statistics over data streams, with respect to the last N data elements seen so far. We refer to this model as the sliding wind...
Mayur Datar, Aristides Gionis, Piotr Indyk, Rajeev...
P2P
2006
IEEE
119views Communications» more  P2P 2006»
15 years 6 months ago
Defense against Intrusion in a Live Streaming Multicast System
Application-level multicast systems are vulnerable to attacks that impede nodes from receiving desired data. Live streaming protocols are especially susceptible to packet loss ind...
Maya Haridasan, Robbert van Renesse