This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
– Nowadays, the Internet provides a convenient medium for sharing complex 3D models online. However, transmitting 3D progressive meshes over networks may encounter the problem of...
We consider the problem of maintaining aggregates and statistics over data streams, with respect to the last N data elements seen so far. We refer to this model as the sliding wind...
Mayur Datar, Aristides Gionis, Piotr Indyk, Rajeev...
Application-level multicast systems are vulnerable to attacks that impede nodes from receiving desired data. Live streaming protocols are especially susceptible to packet loss ind...