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AAAI
1998
14 years 11 months ago
Abductive Planning with Sensing
In abductive planning, plans are constructed as reasons for an agent to act: plans are demonstrations in logical theory of action that a goal will result assuming that given actio...
Matthew Stone
GAMEON
2000
14 years 11 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
IWMMDBMS
1996
116views more  IWMMDBMS 1996»
14 years 11 months ago
Managing Adaptive Presentation Executions in Distributed Multimedia Database Systems
The paper describes recent progress in research on database system support for executing multimedia presentations. It proposes the general concept of Reactive Playout Management t...
Heiko Thimm, Wolfgang Klas, Jonathan Walpole, Calt...
COLING
1992
14 years 11 months ago
A Lexicalist Account of Icelandic Case Marking
Recent theoretical descriptions of the Icelandic case system distinguish between lexicai and structural case. Lexical case is assigned in ttle lexiCOIl, whereas structural case is...
Gosse Bouma
ATVA
2010
Springer
128views Hardware» more  ATVA 2010»
14 years 11 months ago
What's Decidable about Sequences?
Abstract. We present a first-order theory of (finite) sequences with integer elements, Presburger arithmetic, and regularity constraints, which can model significant properties of ...
Carlo A. Furia