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MM
2006
ACM
143views Multimedia» more  MM 2006»
15 years 10 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
QSHINE
2005
IEEE
15 years 10 months ago
Adaptive Low-Complexity Erasure-Correcting Code-Based Protocols for QoS-Driven Mobile Multicast Services
—We propose an adaptive hybrid automatic repeat request–forward error correction (ARQ–FEC) erasure-correcting scheme for quality of service (QoS)-driven mobile multicast serv...
Qinghe Du, Xi Zhang
ICSE
2008
IEEE-ACM
16 years 5 months ago
The influence of organizational structure on software quality: an empirical case study
Often software systems are developed by organizations consisting of many teams of individuals working together. Brooks states in the Mythical Man Month book that product quality i...
Nachiappan Nagappan, Brendan Murphy, Victor R. Bas...
CP
2009
Springer
16 years 5 months ago
Exploiting Problem Structure for Solution Counting
This paper deals with the challenging problem of counting the number of solutions of a CSP, denoted #CSP. Recent progress have been made using search methods, such as BTD [15], whi...
Aurélie Favier, Philippe Jégou, Simo...
GECCO
2003
Springer
153views Optimization» more  GECCO 2003»
15 years 10 months ago
SEPA: Structure Evolution and Parameter Adaptation in Feed-Forward Neural Networks
Abstract. In developing algorithms that dynamically changes the structure and weights of ANN (Artificial Neural Networks), there must be a proper balance between network complexit...
Paulito P. Palmes, Taichi Hayasaka, Shiro Usui