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CGF
1998
116views more  CGF 1998»
15 years 4 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
OOPSLA
2005
Springer
15 years 10 months ago
Using dependency models to manage complex software architecture
An approach to managing the architecture of large software systems is presented. Dependencies are extracted from the code by a conventional static analysis, and shown in a tabular...
Neeraj Sangal, Ev Jordan, Vineet Sinha, Daniel Jac...
CONIELECOMP
2011
IEEE
14 years 8 months ago
FPGA design and implementation for vertex extraction of polygonal shapes
This work focuses on developing systems of blocks in SIMULINK and VHDL to reuse on design of applications involving the recognition of polygonal objects. Usage of this work reduce...
Jorge Martínez-Carballido, Jorge Guevara-Es...
SODA
1996
ACM
95views Algorithms» more  SODA 1996»
15 years 6 months ago
RNC Algorithms for the Uniform Generation of Combinatorial Structures
We describe several RNC algorithms for generating graphs and subgraphs uniformly at random. For example, unlabelled undirected graphs are generated in O(lg3 n) time using O n2 lg3...
Michele Zito, Ida Pu, Martyn Amos, Alan Gibbons
CGF
2010
165views more  CGF 2010»
15 years 3 months ago
Hierarchical Structure Recovery of Point-Sampled Surfaces
We focus on the class of regular models defined by Várady et al. for reverse engineering purposes. Given a 3D surface M represented through a dense set of points, we present a n...
Marco Attene, Giuseppe Patanè