In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
Subsampling is a commonly used technique for modern image and video compression. Existing image and video standards such as JPEG, MPEG, and H.264 provide support for uniform chrom...
— A cross-layer packet scheduling scheme that streams pre-encoded video over wireless downlink packet access networks to multiple users is presented. The scheme can be used with ...
Peshala V. Pahalawatta, Randall Berry, Thrasyvoulo...
Archeological sites have heterogeneous information ranging from different artifacts, image data, geo-spatial information, chronological data, and other relevant metadata. ETANA-DL,...
Naga Srinivas Vemuri, Ricardo da Silva Torres, Rao...
In this paper neuro-fuzzy synergism is applied to implement content sequencing in adaptive hypermedia systems. The level of understanding of the learner is used to construct lesson...
Kyparisia A. Papanikolaou, George D. Magoulas, Mar...