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AIIDE
2009
14 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
ISM
2006
IEEE
96views Multimedia» more  ISM 2006»
15 years 3 months ago
Practical Content-Adaptive Subsampling for Image and Video Compression
Subsampling is a commonly used technique for modern image and video compression. Existing image and video standards such as JPEG, MPEG, and H.264 provide support for uniform chrom...
Alexander Wong, William Bishop
JSAC
2007
129views more  JSAC 2007»
14 years 9 months ago
Content-Aware Resource Allocation and Packet Scheduling for Video Transmission over Wireless Networks
— A cross-layer packet scheduling scheme that streams pre-encoded video over wireless downlink packet access networks to multiple users is presented. The scheme can be used with ...
Peshala V. Pahalawatta, Randall Berry, Thrasyvoulo...
ERCIMDL
2006
Springer
158views Education» more  ERCIMDL 2006»
15 years 1 months ago
A Content-Based Image Retrieval Service for Archaeology Collections
Archeological sites have heterogeneous information ranging from different artifacts, image data, geo-spatial information, chronological data, and other relevant metadata. ETANA-DL,...
Naga Srinivas Vemuri, Ricardo da Silva Torres, Rao...
IJCNN
2000
IEEE
15 years 2 months ago
Computational Intelligence in Adaptive Educational Hypermedia
In this paper neuro-fuzzy synergism is applied to implement content sequencing in adaptive hypermedia systems. The level of understanding of the learner is used to construct lesson...
Kyparisia A. Papanikolaou, George D. Magoulas, Mar...