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CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
WOWMOM
2005
ACM
131views Multimedia» more  WOWMOM 2005»
15 years 3 months ago
Ad-Hoc Extensions to the 802.15.3 MAC Protocol
The paper describes the design and evaluation of AdHoc extensions to the IEEE 802.15.3 Medium Access Control (MAC) layer for Wireless Personal Area Networks (WPANs). The proposed ...
Samir Datta, Ivan Seskar, Mustafa Demirhan, Siun-C...
CVPR
2008
IEEE
15 years 11 months ago
Spatio-temporal Saliency detection using phase spectrum of quaternion fourier transform
Salient areas in natural scenes are generally regarded as the candidates of attention focus in human eyes, which is the key stage in object detection. In computer vision, many mod...
Chenlei Guo, Qi Ma, Liming Zhang
ACIVS
2007
Springer
15 years 4 months ago
Spatiotemporal Fusion Framework for Multi-camera Face Orientation Analysis
In this paper, we propose a collaborative technique for face orientation estimation in smart camera networks. The proposed spatiotemporal feature fusion analysis is based on active...
Chung-Ching Chang, Hamid K. Aghajan
MICCAI
2005
Springer
15 years 10 months ago
Support Vector Clustering for Brain Activation Detection
In this paper, we propose a new approach to detect activated time series in functional MRI using support vector clustering (SVC). We extract Fourier coefficients as the features of...
Defeng Wang, Lin Shi, Daniel S. Yeung, Pheng-Ann H...