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» Structure and Interpretation of Computer Programs
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PLDI
2006
ACM
16 years 9 days ago
Continuations and transducer composition
On-line transducers are an important class of computational agent; we construct and compose together many software systems using them, such as stream processors, layered network p...
Olin Shivers, Matthew Might
EUROPAR
2003
Springer
15 years 11 months ago
Parallelization with Tree Skeletons
Abstract. Trees are useful data structures, but to design efficient parallel programs over trees is known to be more difficult than to do over lists. Although several important tre...
Kiminori Matsuzaki, Zhenjiang Hu, Masato Takeichi
TOG
2002
114views more  TOG 2002»
15 years 6 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
178
Voted
CF
2004
ACM
15 years 11 months ago
Improving the execution time of global communication operations
Many parallel applications from scientific computing use MPI global communication operations to collect or distribute data. Since the execution times of these communication opera...
Matthias Kühnemann, Thomas Rauber, Gudula R&u...
191
Voted
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 10 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez