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» Structure from Motion with Known Camera Positions
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TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
ICCV
1995
IEEE
15 years 1 months ago
Complete Scene Structure from Four Point Correspondences
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Steven M. Seitz, Charles R. Dyer
CVPR
2003
IEEE
15 years 11 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
ICRA
2010
IEEE
199views Robotics» more  ICRA 2010»
14 years 8 months ago
3-D shape measurement of pipe by range finder constructed with omni-directional laser and omni-directional camera
— A lot of plumbings such as gas pipes and water pipes exist in public utilities, factories, power plants and so on. It is difficult for humans to inspect them directly because t...
Kenki Matsui, Atsushi Yamashita, Toru Kaneko
CRV
2005
IEEE
103views Robotics» more  CRV 2005»
15 years 3 months ago
A Quantitative Comparison of 4 Algorithms for Recovering Dense Accurate Depth
: We report on 4 algorithms for recovering dense depth maps from long image sequences, where the camera motion is known a priori. All methods use a Kalman filter to integrate inte...
Baozhong Tian, John L. Barron