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RT
2004
Springer
15 years 7 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
CA
1998
IEEE
15 years 6 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
IROS
2008
IEEE
187views Robotics» more  IROS 2008»
15 years 8 months ago
Monocular visual odometry in urban environments using an omnidirectional camera
— We present a system for Monocular Simultaneous Localization and Mapping (Mono-SLAM) relying solely on video input. Our algorithm makes it possible to precisely estimate the cam...
Jean-Philippe Tardif, Yanis Pavlidis, Kostas Danii...
WSCG
2003
219views more  WSCG 2003»
15 years 3 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
VMCAI
2004
Springer
15 years 7 months ago
Boolean Algebra of Shape Analysis Constraints
Shape analysis is a promising technique for statically verifying and extracting properties of programs that manipulate complex data structures. We introduce a new characterization...
Viktor Kuncak, Martin C. Rinard