: We present algorithms for computing all placements of two and three fingers that cage a given polygonal object with n edges in the plane. A polygon is caged when it is impossible...
In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology change...
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
An optimal labeling where labels are disjoint axis-parallel equal-size squares is called 2PM labeling if the labels have maximum length each attached to its corresponding point on...
Farshad Rostamabadi, Iman Sadeghi, Mohammad Ghodsi...
We present MABLE, a fully implemented programming language for multiagent systems, which is intended to support the automatic verification of such systems via model checking. In a...
Michael Wooldridge, Marc-Philippe Huget, Michael F...