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» Structured Formal Development in Isabelle
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119
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ICFP
2006
ACM
16 years 3 months ago
Type-theoretic design patterns
The development of design patterns in object-oriented programming aims at capturing good software design in a re-usable generic form. However, design patterns are not expressible ...
Ondrej Rypacek, Roland Carl Backhouse, Henrik Nils...
168
Voted
SAC
2010
ACM
15 years 10 months ago
Implementing software product lines using traits
A software product line (SPL) is a set of software systems with well-defined commonalities and variabilities that are developed by managed reuse of common artifacts. In this pape...
Lorenzo Bettini, Ferruccio Damiani, Ina Schaefer
ATAL
2009
Springer
15 years 10 months ago
Operational semantics of goal models in adaptive agents
Several agent-oriented software engineering methodologies address the emerging challenges posed by the increasing need of adaptive software. A common denominator of such methodolo...
Mirko Morandini, Loris Penserini, Anna Perini
121
Voted
FDG
2009
ACM
15 years 10 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
166
Voted
HASKELL
2009
ACM
15 years 10 months ago
A compositional theory for STM Haskell
We address the problem of reasoning about Haskell programs that use Software Transactional Memory (STM). As a motivating example, we consider Haskell code for a concurrent non-det...
Johannes Borgström, Karthikeyan Bhargavan, An...