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ICFP
2006
ACM
15 years 11 months ago
Type-theoretic design patterns
The development of design patterns in object-oriented programming aims at capturing good software design in a re-usable generic form. However, design patterns are not expressible ...
Ondrej Rypacek, Roland Carl Backhouse, Henrik Nils...
SAC
2010
ACM
15 years 6 months ago
Implementing software product lines using traits
A software product line (SPL) is a set of software systems with well-defined commonalities and variabilities that are developed by managed reuse of common artifacts. In this pape...
Lorenzo Bettini, Ferruccio Damiani, Ina Schaefer
ATAL
2009
Springer
15 years 6 months ago
Operational semantics of goal models in adaptive agents
Several agent-oriented software engineering methodologies address the emerging challenges posed by the increasing need of adaptive software. A common denominator of such methodolo...
Mirko Morandini, Loris Penserini, Anna Perini
FDG
2009
ACM
15 years 6 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
HASKELL
2009
ACM
15 years 6 months ago
A compositional theory for STM Haskell
We address the problem of reasoning about Haskell programs that use Software Transactional Memory (STM). As a motivating example, we consider Haskell code for a concurrent non-det...
Johannes Borgström, Karthikeyan Bhargavan, An...