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CHI
2005
ACM
16 years 4 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2004
ACM
16 years 4 months ago
Anthropomorphic visualization: a new approach for depicting participants in online spaces
Anthropomorphic visualization is a new approach to presenting historical information about participants in online spaces using the human form as the basis for the visualization. V...
Ethan Perry, Judith S. Donath
CHI
2003
ACM
16 years 4 months ago
SILVER: simplifying video editing with metadata
Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks of audio and video, ...
A. Chris Long, Juan P. Casares, Brad A. Myers, Ris...
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IUI
2009
ACM
16 years 1 months ago
You can play that again: exploring social redundancy to derive highlight regions in videos
Identifying highlights in multimedia content such as video and audio is currently a very difficult technical problem. We present and evaluate a novel algorithm that identifies hig...
Jose San Pedro, Vaiva Kalnikaité, Steve Whi...
CHI
2010
ACM
15 years 11 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...