Object identification—the task of deciding that two observed objects are in fact one and the same object—is a fundamental requirement for any situated agent that reasons about...
— L-systems are parallel generative grammars that can model branching structures. Taking a graphical object and attempting to derive an L-system describing it is a hard problem. ...
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Abstract. This paper proposes a new approach to learning a discriminative model of object classes, incorporating appearance, shape and context information efficiently. The learned ...
Jamie Shotton, John M. Winn, Carsten Rother, Anton...
A common problem when using automated structure from motion techniques is that the object to be modelled can only be partially reconstructed from the video. This can occur because...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...