Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to learn the st...
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
This paper proposes a framework for semi-supervised structured output learning (SOL), specifically for sequence labeling, based on a hybrid generative and discriminative approach...
This paper describes a framework for the estimation of shape from sparse or incomplete range data. It uses a shape representation called blending, which allows for the geometric c...
Modern database applications including computer-aided design, multimedia information systems, medical imaging, molecular biology, or geographical information systems impose new re...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...