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2000
IEEE
15 years 2 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
IJWGS
2006
125views more  IJWGS 2006»
14 years 10 months ago
Compiling business processes: untangling unstructured loops in irreducible flow graphs
: This paper presents a systematic study of some major problems involved in the transformation of business process modelling languages to executable business process representation...
Wei Zhao, Rainer Hauser, Kamal Bhattacharya, Barre...
BMCBI
2011
14 years 1 months ago
Dissecting protein loops with a statistical scalpel suggests a functional implication of some structural motifs
Background: One of the strategies for protein function annotation is to search particular structural motifs that are known to be shared by proteins with a given function. Results:...
Leslie Regad, Juliette Martin, Anne-Claude Camprou...
ALIFE
2004
14 years 10 months ago
Adaptability and Diversity in Simulated Turn-taking Behavior
Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
Hiroyuki Iizuka, Takashi Ikegami
ESANN
2004
14 years 11 months ago
Neural networks for data mining: constrains and open problems
When we talk about using neural networks for data mining we have in mind the original data mining scope and challenge. How did neural networks meet this challenge? Can we run neura...
Razvan Andonie, Boris Kovalerchuk