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PLDI
2010
ACM
16 years 7 days ago
A GPGPU compiler for memory optimization and parallelism management
This paper presents a novel optimizing compiler for general purpose computation on graphics processing units (GPGPU). It addresses two major challenges of developing high performa...
Yi Yang, Ping Xiang, Jingfei Kong, Huiyang Zhou
PPL
2011
14 years 10 months ago
Mpi on millions of Cores
Petascale parallel computers with more than a million processing cores are expected to be available in a couple of years. Although MPI is the dominant programming interface today ...
Pavan Balaji, Darius Buntinas, David Goodell, Will...
SAC
2009
ACM
15 years 12 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICIP
2006
IEEE
16 years 8 months ago
Computing Pose Sequences Directly from Videos
An innovative extended Kalman filter (EKF) algorithm for pose tracking has been proposed in this paper. It has the advantages of both structure and motion-based (SAM-based) and tr...
Ying Kin Yu, Kin-hong Wong, Michael Ming-Yuen Chan...
ICIP
2003
IEEE
16 years 8 months ago
Kernel indexing for relevance feedback image retrieval
Relevance feedback is an attractive approach to developing flexible metrics for content-based retrieval in image and video databases. Large image databases require an index struct...
Jing Peng, Douglas R. Heisterkamp
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