Recently, graphics processing units, or GPUs, have become a viable alternative as commodity, parallel hardware for generalpurpose computing, due to their massive data-parallelism,...
Ke Yang, Bingsheng He, Rui Fang, Mian Lu, Naga K. ...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
We present Explorative Debugging as a novel debugging paradigm for rule based languages. Explorative Debugging allows truly declarative debugging of rules and is well suited to sup...
Abstract. This article presents a comprehensive study of different ensemble pruning techniques applied to a bagging ensemble composed of decision stumps. Six different ensemble p...
The Louisiana Coastal Area presents an array of rich and urgent scientific problems that require new computational approaches. These problems are interconnected with common compon...