Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
Research was conducted on using agile methods in software engineering education. This paper explores the perceptions of students from five different academic levels of agile pract...
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Universities and Institutions these days’ deals with issues related to with assessment of large number of students. Various evaluation methods have been adopted by examiners in ...
Ahmed Barnawi, Abdurrahman H. Al-Talhi, M. Rizwan ...