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» Student Models in Computer-Based Education
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102
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 5 days ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
101
Voted
ECTEL
2006
Springer
15 years 4 months ago
Extending SCORM to Create Adaptive Courses
Abstract. Current e-learning standards have been designed to provide reusability of educational contents and interoperability between systems. Besides these features, content perso...
Marta Rey-López, Ana Fernández Vilas...
WSC
2001
15 years 1 months ago
A crowd of little man computers: visual computer simulator teaching tools
This paper describes the use of a particular type of computer simulator as a tool for teaching computer architecture. The Little Man Computer (LMC) paradigm was developed by Stuar...
William Yurcik, Hugh Osborne
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 12 days ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
122
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WWW
2004
ACM
16 years 1 months ago
KnowledgeTree: a distributed architecture for adaptive e-learning
This paper presents KnowledgeTree, an architecture for adaptive E-Learning based on distributed reusable intelligent learning activities. The goal of KnowledgeTree is to bridge th...
Peter Brusilovsky