This study investigated the desirable characteristics of anthropomorphized learning-companion agents for college students. First, interviews with six undergraduates explored their ...
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
In the quest to find instructional approaches that benefit student learning, engagement, and retention, evidence suggests providing students with hands-on practice is a worthwhile...
Kristy Elizabeth Boyer, Robert Phillips, Michael D...
Providing a student with feedback that is timely, most suitable and useful for her personality and the performed task is a challenging problem of online assessment within Web-based...
Ekaterina Vasilyeva, Paul De Bra, Mykola Pechenizk...
Motivation to learn is affected by a student’s self-efficacy, goal orientation, locus of control and perceived task difficulty. In the classroom, teachers know how to motivate th...