Sciweavers

412 search results - page 29 / 83
» Study of Subjective and Objective Quality Assessment of Vide...
Sort
View
VR
2008
IEEE
138views Virtual Reality» more  VR 2008»
15 years 8 months ago
Assessing the Effects of Orientation and Device on 3D Positioning
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Robert J. Teather, Wolfgang Stürzlinger
ICASSP
2009
IEEE
15 years 8 months ago
Design of a morphological moving object signature and application to human identification
Many computer vision systems try to infer semantic information about a video scene content by looking at the time series of the silhouettes of the moving objects. This paper propo...
Olivier Barnich, Marc Van Droogenbroeck
126
Voted
INFSOF
2010
100views more  INFSOF 2010»
15 years 10 days ago
Investigating the impact of a measurement program on software quality
Context: Measurement programs have been around for several decades but have been often misused or misunderstood by managers and developers. This misunderstanding prevented their a...
Houari A. Sahraoui, Lionel C. Briand, Yann-Gaë...
122
Voted
ICB
2007
Springer
207views Biometrics» more  ICB 2007»
15 years 5 months ago
Super-Resolved Faces for Improved Face Recognition from Surveillance Video
Characteristics of surveillance video generally include low resolution and poor quality due to environmental, storage and processing limitations. It is extremely difficult for comp...
Frank Lin, Clinton Fookes, Vinod Chandran, Sridha ...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 7 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr