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» Stylized Rendering Using Samples of a Painted Image
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ICCV
1999
IEEE
15 years 11 months ago
Calibration of Hand-Held Camera Sequences for Plenoptic Modeling
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....
PAMI
2002
174views more  PAMI 2002»
14 years 9 months ago
Generalized Mosaicing: Wide Field of View Multispectral Imaging
We present an approach to significantly enhance the spectral resolution of imaging systems by generalizing image mosaicing. A filter transmitting spatially varying spectral bands i...
Yoav Y. Schechner, Shree K. Nayar
81
Voted
APGV
2008
ACM
145views Visualization» more  APGV 2008»
14 years 11 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
SI3D
2006
ACM
15 years 3 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
SIGGRAPH
1995
ACM
15 years 1 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan