The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
In this paper a method is presented to fair the limit surface of a subdivision algorithm locally around an extraordinary point. The dominant six eigenvalues of the subdivision mat...
Named after the title, the PCCM transformation is a simple, explicit algorithm that creates large, smoothly joining bicubic Nurbs patches from a refined Catmull-Clark subdivision...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
We present a method to efficiently construct and render a smooth surface for approximation of large functional scattered data. Using a subdivision surface framework and techniques...