In this paper, we propose to combine Kazhdan’s FFT-based approach to surface reconstruction from oriented points with adaptive subdivision and partition of unity blending techni...
Oliver Schall, Alexander G. Belyaev, Hans-Peter Se...
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric s...
We present an intuitive, fast and accurate interactive segmentation method for visualizing and analyzing 3D medical images. Our method combines a general deformable subdivision-sur...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...