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CG
2004
Springer
14 years 9 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
TOG
2002
105views more  TOG 2002»
14 years 9 months ago
Painting and rendering textures on unparameterized models
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
IROS
2007
IEEE
254views Robotics» more  IROS 2007»
15 years 4 months ago
3D datasets segmentation based on local attribute variation
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
Carla Silva Rocha Aguiar, Sébastien Druon, ...
VISUALIZATION
2000
IEEE
15 years 2 months ago
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
We introduce a new subdivision-surface wavelet transform for arbitrary two-manifolds with boundary that is the first to use simple lifting-style filtering operations with bicubi...
Martin Bertram, Mark A. Duchaineau, Bernd Hamann, ...
IPMI
2003
Springer
15 years 10 months ago
Evaluation of 3D Correspondence Methods for Model Building
Abstract. The correspondence problem is of high relevance in the construction and use of statistical models. Statistical models are used for a variety of medical application, e.g. ...
Martin Styner, Kumar T. Rajamani, Lutz-Peter Nolte...