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CGF
2008
217views more  CGF 2008»
14 years 9 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
SMA
2008
ACM
139views Solid Modeling» more  SMA 2008»
14 years 9 months ago
An incremental approach to feature aligned quad dominant remeshing
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu
TVCG
2012
191views Hardware» more  TVCG 2012»
13 years 2 days ago
Direct Isosurface Visualization of Hex-Based High-Order Geometry and Attribute Representations
—In this paper, we present a novel isosurface visualization technique that guarantees the accurate visualization of isosurfaces with complex attribute data defined on (un)structu...
Tobias Martin, Elaine Cohen, Mike Kirby
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
15 years 3 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
SIGGRAPH
1997
ACM
15 years 1 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe