We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Parameterization of 3D mesh data is important for many graphics and mesh processing applications, in particular for texture mapping, remeshing and morphing. Closed, manifold, genu...
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
We present a mathematical model for network routing based on generating paths in a consistent direction. Our development is based on an algebraic and geometric framework for defini...