We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
We introduce a theoretical framework for discovering relationships between two database instances over distinct and unknown schemata. This framework is grounded in the context of ...
We present a system for allocating resources in shared data and compute clusters that improves MapReduce job scheduling in three ways. First, the system uses regulated and user-as...
Component-based software development has become an important approach to building complex software systems. Much research focuses on component specification to achieve the advanta...