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POPL
2009
ACM
16 years 6 months ago
The theory of deadlock avoidance via discrete control
Deadlock in multithreaded programs is an increasingly important problem as ubiquitous multicore architectures force parallelization upon an ever wider range of software. This pape...
Manjunath Kudlur, Scott A. Mahlke, Stéphane...
POPL
2008
ACM
16 years 6 months ago
Multiparty asynchronous session types
Communication is becoming one of the central elements in software development. As a potential typed foundation for structured communication-centred programming, session types have...
Kohei Honda, Nobuko Yoshida, Marco Carbone
POPL
2006
ACM
16 years 6 months ago
Autolocker: synchronization inference for atomic sections
The movement to multi-core processors increases the need for simpler, more robust parallel programming models. Atomic sections have been widely recognized for their ease of use. T...
Bill McCloskey, Feng Zhou, David Gay, Eric A. Brew...
POPL
2005
ACM
16 years 6 months ago
Context logic and tree update
Spatial logics have been used to describe properties of treelike structures (Ambient Logic) and in a Hoare style to reason about dynamic updates of heap-like structures (Separatio...
Cristiano Calcagno, Philippa Gardner, Uri Zarfaty
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
16 years 6 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...