We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...
This year, we have participated on Ad-Hoc Robust Multilingual track with the aim to evaluate two issues of CLIR systems. Firstly, this paper describes the method followed for quer...
We show how to compute the planar arrangement induced by segments of arbitrary algebraic curves with the Bentley-Ottmann sweep-line algorithm. The necessary geometric primitives r...
We propose a novel method for the problem of 3D surface mesh segmentation. This mesh segmentation method is based on differential geometry and geodesic distance information. In ou...