We investigate the computational complexity of the task of detecting dense regions of an unknown distribution from un-labeled samples of this distribution. We introduce a formal l...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
This paper considers the problem of monocular human body tracking using learned models. We propose to learn the joint probability distribution of appearance and body pose using a m...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...