We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
We propose a new wavelet compression algorithm based on the rate-distortion optimization for densely sampled triangular meshes. Exploiting the normal remesher of Guskov et al., th...
Feedback problems consist of removing a minimal number of vertices of a directed or undirected graph in order to make it acyclic. The problem is known to be NPcomplete. In this pa...
Lorenzo Brunetta, Francesco Maffioli, Marco Trubia...
Self-organizing maps (SOMs) are widely used in several fields of application, from neurobiology to multivariate data analysis. In that context, this paper presents variants of the...