Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Due to its optimality on a single machine for the problem of minimizing average flow time, ShortestRemaining-Processing-Time (SRPT) appears to be the most natural algorithm to con...
In this paper, we assess the impact of heterogeneity on scheduling independent tasks on master-slave platforms. We assume a realistic one-port model where the master can communica...
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
This paper examines the relationship between wavelet-based image processing algorithms and variational problems. Algorithms are derived as exact or approximate minimizers of varia...
Antonin Chambolle, Ronald A. DeVore, Nam-Yong Lee,...