This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
While current manufacturing systems are built to avoid uncertainty, the increase of setup reconfiguration frequency and ever higher numbers of variants produced on the same syste...
Over the past few years, we are experiencing a surge of evolution problems related to legacy object-oriented systems. Object orientation provides means for systems to be well-desi...