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» Subspace methods for retrieval of general 3D models
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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CLEF
2006
Springer
15 years 1 months ago
Dublin City University at CLEF 2006: Cross-Language Speech Retrieval (CL-SR) Experiments
The Dublin City University participation in the CLEF 2006 CL-SR task concentrated on exploring the combination of the multiple fields associated with the documents. This was based...
Gareth J. F. Jones, Ke Zhang, Adenike M. Lam-Adesi...
PG
2007
IEEE
15 years 4 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
PG
2007
IEEE
15 years 4 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
CG
1998
Springer
14 years 9 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra