Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Data collection for both training and testing a classifier is a tedious but essential step towards face detection and recognition. It is a piece of cake to collect more than hundre...
In group-living animals, aggregation favours interactions and information exchanges between individuals, and thus allows the emergence of complex collective behaviors. In previous ...
Abstract. We describe work aimed at cost-constrained knowledge discovery in the biomedical domain. To improve the diagnostic/prognostic models of cancer, new biomarkers are studied...
A “plan diagram” is a pictorial enumeration of the execution plan choices of a database query optimizer over the relational selectivity space. In this paper, we present and an...