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» Subtyping Recursive Games
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AI
2002
Springer
14 years 9 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
SIAMDM
2010
84views more  SIAMDM 2010»
14 years 8 months ago
Complementary Iterated Floor Words and the Flora Game
Let ϕ = (1 + √ 5)/2 denote the golden section. We investigate relationships between unbounded iterations of the floor function applied to various combinations of ϕ and ϕ2. We...
Aviezri S. Fraenkel
ICFP
2010
ACM
14 years 10 months ago
Functional pearl: every bit counts
We show how the binary encoding and decoding of typed data and typed programs can be understood, programmed, and verified with the help of question-answer games. The encoding of a...
Dimitrios Vytiniotis, Andrew Kennedy
ATAL
2010
Springer
14 years 10 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
LICS
2008
IEEE
15 years 4 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...