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» Subtyping Recursive Games
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AI
2002
Springer
14 years 11 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
SIAMDM
2010
84views more  SIAMDM 2010»
14 years 10 months ago
Complementary Iterated Floor Words and the Flora Game
Let ϕ = (1 + √ 5)/2 denote the golden section. We investigate relationships between unbounded iterations of the floor function applied to various combinations of ϕ and ϕ2. We...
Aviezri S. Fraenkel
78
Voted
ICFP
2010
ACM
15 years 25 days ago
Functional pearl: every bit counts
We show how the binary encoding and decoding of typed data and typed programs can be understood, programmed, and verified with the help of question-answer games. The encoding of a...
Dimitrios Vytiniotis, Andrew Kennedy
ATAL
2010
Springer
15 years 26 days ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
LICS
2008
IEEE
15 years 6 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...