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94
Voted
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
15 years 3 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
102
Voted
WOA
2003
14 years 11 months ago
Policy Management for Virtual Communities of Agents
— In this paper we study the rational balance between local and global policies in virtual communities of agents. To study this problem we use a logical framework for modelling o...
Guido Boella, Leendert W. N. van der Torre
FPCA
1995
15 years 1 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
FOSSACS
2003
Springer
15 years 2 months ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
105
Voted
SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison