Sciweavers

1396 search results - page 166 / 280
» Succinct Dynamic Data Structures
Sort
View
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
15 years 7 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
IPPS
1999
IEEE
15 years 5 months ago
An Object-Oriented Environment for Sparse Parallel Computation on Adaptive Grids
Many numerical solutions of large scale simulation models require finer discretizations in some regions of the computational grid. When this region is not known in advance, adapti...
Salvatore Filippone, Michele Colajanni, Dario Pasc...
RT
1997
Springer
15 years 5 months ago
Incremental Updates to Scenes Illuminated by Area Light Sources
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
Yiorgos Chrysanthou, Mel Slater
IWEC
2008
15 years 2 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
CSCW
2004
ACM
15 years 1 months ago
Consistency Control for Synchronous and Asynchronous Collaboration Based on Shared Objects and Activities
We describe a new collaborative technology that bridges the gap between ad hoc collaboration in email and more formal collaboration in structured shared workspaces. Our approach is...
Jürgen Vogel, Werner Geyer, Li-Te Cheng, Mich...