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APVIS
2004
15 years 1 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
AVI
2004
15 years 1 months ago
Temporal Thumbnails: rapid visualization of time-based viewing data
We introduce the concept of the Temporal Thumbnail, used to quickly convey information about the amount of time spent viewing specific areas of a virtual 3D model. Temporal Thumbn...
Michael Tsang, Nigel Morris, Ravin Balakrishnan
CIDR
2003
150views Algorithms» more  CIDR 2003»
15 years 1 months ago
The Database Machine: Old Story, New Slant?
Current database management system technology is not well equipped to provide adequate support for what has been deemed the 3rd wave of computing -- Ubiquitous Computing. Such app...
Julie A. McCann
ECSCW
2003
15 years 1 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
VMV
2003
181views Visualization» more  VMV 2003»
15 years 1 months ago
2.5D Active Contour for Surface Reconstruction
In this paper, we present a new deformable model — 2.5D Active Contour— that is capable of directly extracting shape geometry from 3D unorganized point cloud datasets. The rec...
Ye Duan, Hong Qin