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AUIC
2005
IEEE
15 years 3 months ago
Real-time 3D Finger Pointing for an Augmented Desk
The augmented desk is gaining popularity in recent HCI research. Its layout of a large horizontal screen on the desk enhances immersive and intense collaborative experiences. A re...
Le Song, Masahiro Takatsuka
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 2 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
EWSN
2012
Springer
13 years 5 months ago
Low Power or High Performance? A Tradeoff Whose Time Has Come (and Nearly Gone)
Abstract. Some have argued that the dichotomy between high-performance operation and low resource utilization is false – an artifact that will soon succumb to Moore’s Law and c...
JeongGil Ko, Kevin Klues, Christian Richter, Wanja...
WACV
2012
IEEE
13 years 5 months ago
Real-time stereo and flow-based video segmentation with superpixels
The use of depth is becoming increasingly popular in real-time computer vision applications. However, when using real-time stereo for depth, the quality of the disparity image is ...
Michael Van den Bergh, Luc J. Van Gool
ECCV
2008
Springer
15 years 11 months ago
The Naked Truth: Estimating Body Shape Under Clothing
We propose a method to estimate the detailed 3D shape of a person from images of that person wearing clothing. The approach exploits a model of human body shapes that is learned fr...
Alexandru O. Balan, Michael J. Black