A new method for localising and recognising hand poses and objects in real-time is presented. This problem is important in vision-driven applications where it is natural for a use...
Thomas Deselaers, Antonio Criminisi, John M. Winn,...
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
In our prior work, we introduced a generalization of the multiple-instance learning (MIL) model in which a bag's label is not based on a single instance's proximity to a...
Tracking articulated objects in image sequences remains a challenging problem, particularly in terms of the ability to localize the individual parts of an object given selfocclusi...
We consider the structure from motion problem for a previously introduced, highly general imaging model, where cameras are modeled as possibly unconstrained sets of projection ray...