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EGH
2003
Springer
15 years 5 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
CVPR
2010
IEEE
15 years 8 months ago
Linked Edges as Stable Region Boundaries
Many of the recently popular shape based category recognition methods require stable, connected and labeled edges as input. This paper introduces a novel method to find the most st...
Michael Donoser, Hayko Riemenschneider and Horst B...
FCCM
1998
IEEE
169views VLSI» more  FCCM 1998»
15 years 4 months ago
Scalable Network Based FPGA Accelerators for an Automatic Target Recognition Application
Abstract Image processing, specifically Automatic Target Recognition (ATR) in Synthetic Aperture Radar (SAR) imagery, is an application area that can require tremendous processing ...
Ruth Sivilotti, Young Cho, Wen-King Su, Danny Cohe...
MICCAI
2010
Springer
14 years 9 months ago
Groupwise Registration by Hierarchical Anatomical Correspondence Detection
Groupwise registration has been widely investigated in recent years due to its importance in analyzing population data in many clinical applications. To our best knowledge, most o...
Guorong Wu, Qian Wang, Hongjun Jia, Dinggang Shen