Background subtraction is an essential element in most object tracking and video surveillance systems. The success of this low-level processing step is highly dependent on the qua...
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
This paper explores the direct motion estimation problem assuming that video-rate depth information is available, from either stereo cameras or other sensors. We use these depth m...
Michael Harville, Ali Rahimi, Trevor Darrell, Gail...