User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
In this paper, we attempt to describe the evolving status of wireless communications and its impact on the future of mobile computing. We present a historical perspective and eluc...
Internet service providers face a daunting challenge in provisioning network resources, due to the rapid growth of the Internet and wide fluctuations in the underlying traffic pa...
Denial of Service (DoS) attacks continue to affect the availability of critical systems on the Internet. The existing DoS problem is enough to merit significant research dedicated...
Alex Wun, Alex King Yeung Cheung, Hans-Arno Jacobs...