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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 3 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
WORDS
2002
IEEE
15 years 2 months ago
Evaluating UMl Extensions for Modeling Real-Time Systems
Rather recently object-oriented modeling languages, tools, and methods attract the interest of embedded (realtime) system developers. This is especially true if embedded (real-tim...
Lutz Bichler, Ansgar Radermacher, Andy Schürr
CSCW
1996
ACM
15 years 1 months ago
Designing Object-Oriented Synchronous Groupware with COAST
This paper introduces COAST, an object-oriented toolkit for the development of synchronous groupware, which enhances the usability and simplifies the development of such applicati...
Christian Schuckmann, Lutz Kirchner, Jan Schü...
ERCIMDL
2006
Springer
155views Education» more  ERCIMDL 2006»
15 years 1 months ago
SIERRA - A Superimposed Application for Enhanced Image Description and Retrieval
In this demo proposal, we describe our prototype application, SIERRA, which combines text-based and content-based image retrieval and allows users to link together image content of...
Uma Murthy, Ricardo da Silva Torres, Edward A. Fox