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SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
15 years 5 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
AGS
2009
Springer
15 years 6 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
WETICE
1998
IEEE
15 years 4 months ago
Using a Groupware Space for Distributed Requirements Engineering
Requirements engineering (RE) is a necessary part of the software development process, as it helps customers and designers identify necessary system requirements. If these stakeho...
Daniela E. Herlea, Saul Greenberg
LADS
2007
Springer
15 years 6 months ago
DCaseLP: A Prototyping Environment for Multi-language Agent Systems
Abstract. This paper describes DCaseLP, a multi-language development environment for Multi-Agent Systems. DCaseLP provides tools and languages for modelling and implementing a MAS ...
Viviana Mascardi, Maurizio Martelli, Ivana Gungui
DSRT
2005
IEEE
15 years 5 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen