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CHI
2005
ACM
16 years 5 days ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
JVCA
2002
157views more  JVCA 2002»
14 years 11 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
MM
2005
ACM
111views Multimedia» more  MM 2005»
15 years 5 months ago
A flexible system for creating music while interacting with the computer
Music is a very important part of our lives. People enjoy listening to the music, and many of us find a special pleasure in creating the music. Computers further extended many asp...
Zeljko Obrenovic
ICFP
2007
ACM
15 years 3 months ago
iTasks: executable specifications of interactive work flow systems for the web
In this paper we introduce the iTask system: a set of combinators to specify work flows in a pure functional language at a very high level of abstraction. Work flow systems are au...
Rinus Plasmeijer, Peter Achten, Pieter W. M. Koopm...
MDBIS
2004
149views Database» more  MDBIS 2004»
15 years 1 months ago
Enhanced User Support for Mobile Ad-hoc-Processes
: In ubiquitous application scenarios, the information (processing) needs of nomadic users often cannot be satisfied by a set of pre-installed processes like in common workflow sys...
Klaus Haller, Michelle Ackermann, Claudio Munari, ...