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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ECWEB
2004
Springer
179views ECommerce» more  ECWEB 2004»
15 years 9 months ago
Applying Text Mining on Electronic Messages for Competitive Intelligence
This paper presents how text -mining techniques can be used to analyze an enterprise’s external environment searching for competitors, related products and services, marketing st...
José Palazzo Moreira de Oliveira, Stanley L...
HICSS
2002
IEEE
119views Biometrics» more  HICSS 2002»
15 years 8 months ago
A New Buffer Management Scheme for Multimedia Terminals in Broadband Satellite Networks
In the recent years, there has been a growing interest in broadband satellite networks. Broadband satellite networks are designed to provide the required qualify of service (QoS) ...
Mahnoosh Mobasseri, Victor C. M. Leung
EMSOFT
2001
Springer
15 years 8 months ago
Adaptive and Reflective Middleware for Distributed Real-Time and Embedded Systems
Software has become strategic to developing effective distributed real-time and embedded (DRE) systems. Next-generation DRE systems, such as total ship computing environments, coo...
Douglas C. Schmidt
EWSPT
2001
Springer
15 years 8 months ago
A Mobile Agent Approach to Process-Based Dynamic Adaptation of Complex Software Systems
We describe an approach based upon software process technology to on-the-fly monitoring, redeployment, reconfiguration, and in general dynamic adaptation of distributed software ap...
Giuseppe Valetto, Gail E. Kaiser, Gaurav S. Kc