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INTERACT
2003
15 years 4 months ago
Designing and Prototyping Multimodal Commands
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
Marie-Luce Bourguet
SIGDIAL
2010
15 years 1 months ago
Non-humanlike Spoken Dialogue: A Design Perspective
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, ...
ECBS
2007
IEEE
133views Hardware» more  ECBS 2007»
15 years 9 months ago
Agile Development Methodology for Embedded Systems: A Platform-Based Design Approach
This paper describes an agile development methodology which combines agile principles with organizational patterns and adapts them to build embedded real-time systems focusing on ...
Lucas Cordeiro, Raimundo S. Barreto, Rafael Barcel...
106
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ISMVL
1999
IEEE
72views Hardware» more  ISMVL 1999»
15 years 7 months ago
Information Relationships and Measures in Application to Logic Design
In this paper, the theory of information relationships and relationship measures is considered and its application to logic design is discussed. This theory makes operational the ...
Lech Józwiak
ICSE
2007
IEEE-ACM
15 years 9 months ago
Aspect-Oriented Design in Java/AspectJ and Ruby
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...
Dean Wampler