Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
This paper describes an agile development methodology which combines agile principles with organizational patterns and adapts them to build embedded real-time systems focusing on ...
Lucas Cordeiro, Raimundo S. Barreto, Rafael Barcel...
In this paper, the theory of information relationships and relationship measures is considered and its application to logic design is discussed. This theory makes operational the ...
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...